How I Do Crossfit With Ultimate Training
Xi Xua’s Huddle entries on Crossfit (a follow-up to his earlier article on play intervals in elite open ultimate) provide an informative look into what Crossfit is; however, he does not go in to much depth at all on how to go about how to incorporate it into ultimate training.
This is by design, I think; done verbatim, Crossfit is an extremely taxing regimen to adhere to. 3 on, 1 off, learning how to do technical lifts like the squat and deadlift and the Olympic lifts too can make things overwhelming (to say nothing of the renowned intensity of the workouts).
For me, there have always been two keys to keep in mind with incorporating Crossfit: Progression and Flexibility.
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Team USA’s Huddle Entries
Solid gold! And I’m not just talking about Team USA’s prospects at the World Games.
- If you read only one thing about cutting, read Bart Watson’s piece. Concise but full of useful information; re-reading is certain to yield more information than the first glance. His thoughts on cutting not only echo mine, but exceed them. I especially like his notion of “control[ling] your defender;” it’s a nice, succinct way to think about your goals as a cutter, and synergizes nicely with my favorite “create space, attack space.”
Energy Systems and Training Demands–What’s Missing in the Big Picture
In light of Xi Xia’s article on the Huddle about the brevity of ultimate points and the ensuing discussion, I thought the topic bears some revisiting.
Re-framing of the energy demands of ultimate
Taking the average point (not play segment) duration rounded up to 40 seconds, and with a conservative estimate pegging every game at 15-15 for 30 points/game we get an estimated 40 sec/pt x 30 pt/game = 1200 seconds, or 20 minutes, of “active” play per game. And we’re not even factoring in stoppages or “standing time” for your pulls, stack-setting players or non-active handlers, etc.
20 minutes.
In a conservative estimate1. Football seems to be in a similar timeframe for active play with all its stoppages…in terms of a single game’s demands, ultimate doesn’t strike one as particularly taxing endurance-wise, at a glance.
Set the notion of “taxing on endurance” aside for a minute. We have 20 minutes of action a game as a baseline figure. How spread out are those 20 minutes (In other words, what’s the work-to-rest ratio)?
You have to figure your typical ultimate tourney has rounds of at least an hour, some closer to 1:40-2:00 rounds. This pegs your work:rest ratio at anywhere between 1:3 and 1:6.
NOW, factor in that a given player likely only plays one way2–let’s assume again our 15-15 game, which presupposes even O/D loads (give or take a point depending on how the breaks lay at halftime). We can halve the effective workload, so now we’re talking about activity in the 1:6 to 1:12 work:rest range! You don’t have to be a sport physio to know that those kinds of rest intervals put activity squarely in the sprint/explosive range. Granted, it’s not just work:rest interval but the duration of effort that determines aerobic vs. anaerobic, but XX has established pretty well that typical play segment durations are not extending significantly beyond stressing your glycolytic (in other words, you’re still operating primarily in your anaerobic range).
All of this suggests that preparation should first and foremost be sprint work–exactly what XX advocates in the article.
But there’s more to it than just one game.
Parinella brings up a good point that we should perhaps be training for those points at the long end of the tail. Those can be more important than the quick, “easy” points–think of the morale swing that comes with winning/losing hell points3. The last thing you want is to lose for lack of conditioning on a drawn-out universe point.
More relevant in my mind, though, is the issue of ultimate as a Tournament. We almost never play just One Game of Ultimate–summer league, perhaps, but at any serious level of commitment you’ve got 3,4,5 games a day for 2-3 days (your extended 2-a-day Nationals formats are the exception, rather than the rule). That’s your 20 (10) minutes of action multiplied a few times and spread out. Regardless of how you’re training at home–whether it’s sprint-focused, or more aerobically inclined–you’re not putting your body under that kind of prolonged yet intermittent and intense demand, so your body invariably hates you by the time you’re piling in cars and vans Sunday afternoon (if not on Saturday night at the hotel).
The issue I’ve always had with training for tournaments revolves around this dichotomy between the intensity of a game–start, stop, change direction, sprint, break–and the extended timeframe of it all. Sure, you can get up for a single game, but can you get up for two? three? four? The third game the day after you’ve played four?
What impacts day-of performance?
For one, recovery.
While not directly relating to training itself, tournament nutrition is crucial for effective recovery of energy (primarily glycogen and electrolyte) stores over the course of a day and weekend. (To say nothing of pre-tournament nutrition). Even the best-conditioned athletes will run out of gas and cramp up if they don’t eat/hydrate properly.
For two, work capacity.
I refer you to Ross Enamait for a brief explanation and example workout4, but in short: work capacity is the ability to repeatedly perform at an intense (high) level. Sound familiar?
How do you train work capacity for ultimate? (Ross’ workouts are geared more toward the fighter’s short rounds–definitely some carryover there too). Seigs posed this question on his blog back when it still existed, and conventional wisdom seemed to be “play in more tournaments,” and let the principle of SAID (more here) take over, but I’m convinced there are better strategies than that, or at least alternatives.
I figure enough sufficiently strong training stresses in sequence–the equivalent of your football double sessions or the like–might do a good job of training work capacity; generally, I’m thinking in terms of stressors you can apply to ultimate athletes and then force them to perform at a high level in relatively short (but no too short) interval afterwards. For Dartmouth, where winter practice times tend to fall at late-night indoor locations or early-morning outdoor turf, perhaps having an intense track workout in the afternoon before an intense scrimmage/workout that evening, or a really hard conditioning session the evening before a morning hard scrimmage might do something to simulate that late-Sunday soreness that can be all too common–and, importantly, learn to work through it.
What are your thoughts? In college the two-a-day (two-a-<24 hour) seems to be fairly few and far between, but I'd love to hear your thoughts or experiences with that sort of thing, as well as any other thoughts on training/preparing to perform in the tournament setting.
1 Admittedly for elite men’s play; I’d love to see somebody do similar analysis for other levels (bring a stopwatch to a tournament!) and compare–factoring in the fact that not all games make it to 15-15 and myriad other conditions (weather forcing a relatively less physically demanding zone, etc), I don’t know that 20 minutes is too far off base for other levels too.
2 Yes, some players routinely play a larger percentage of points. However, even taking the baseline 1:3-1:6 figure you’re still getting enough recovery to sustain anaerobic activity.
3 There’s another topic worth exploring: how often does winning the hell point correspond with winning the game, or at least exceeding expectations? I’m thinking you take games and compare actual results to RRI predictions–of course, you’d need to time points and/or have some objective criterion to define a “hell point.” Time out use? Turnover count?
You could also frame it in terms of looking at “momentum”–does the hell point winner then go on to break the next point(s)? With relatively higher frequency than at other points in the game?
4 I highly recommend Infinite Intensity. Really sound advice and workout resources and ideas–it was the foundation which I built my original summer workout plan upon.
Layouts: The Huddle’s Stuff, And Mine
Miranda Roth and others tout the inside lane for when you’re going to get the block, and the reasoning for this is solid (namely, that it’s nearly impossible to get the reach-around outside-shoulder D sans dangerous play); however, I’d caution enterprising stud defenders out there to recognize the copious warnings against overzealous baiting, and to only take the inside lane (aka conceding the deep cut) when you’re certain the throw will go up–or it already has.
The Huddle’s authors don’t go into a ton of depth on the technical side of laying out, which underscores the importance of how you deploy the layout (i.e., in the context of a larger team defensive strategy) over fixating on the details. If you’re looking for a slightly more technical look at layout technique, however, I’ve posted on that previously (note that I’ve tidied up the original a little…the topic bears revisiting, and once I have some fresh victi-uh, fodder-er, athletes to work with next year, I’ll likely have some more concrete experience teaching to draw from for that purpose).
I’ve written about the mental side and visualization a bit too (I’d take the Huddle’s “Many mediocre players spent many hours visualizing these outcomes” line more as a caution against fixating on daydreams of sweet universe-point callahan layouts to the exclusion of visualizing a realistic one, rather than a condemnation of visualization itself).
Zone O, Huddle-Style
The Huddle has an issue on Zone O.
My favorites (Ryan Morgan’s assertion that wings are not just a throwaway position for rookies is worth repeating, too); again, they put things a lot more succinctly than I.
I don’t see a ton of revolutionary (compared with my experience) information there, apart from the number of endorsements of the two-handler set; this says to me that zone O really comes down to a good, solid fundamental approach/understanding.
On the skill spectrum, a quick catch-throw turnaround and composure with the disc in your hand are great for any zone handler (and by extension, all players) to have–the former can be worked on pretty much anytime, while the latter would come with more throwing experience/confidence, both under pressure (ratchet it up in practice/drills) and in conditions (find it, and do it).
Knowledge goes hand in hand with skill. Recognizing what kind of zone you’re facing and where the weak points are, along with knowing what your own team’s assets are, likewise will do a lot to prepare for success. Insert Sun Tzu quote about knowing your enemy and yourself.
The Huddle’s College Survey Data, and My Methods
Quite a lot of commentary to see there.
Yours truly has a long treatise up there; I’d caution against taking a lot of the stuff as gospel though.
My methods for generating those percentages you see was a little different than simply comparing % of answers in each group: to try to control for the different sample sizes (as well as respondent sizes) in each group (whether it’s nationals vs. no-nationals or coaches vs. no-coaches) I aggregated response counts and divided by total number of teams, or players if the question entailed roster counts…essentially creating an average rate for either group, and then looked at differences between these rates. I’d encourage caution to the tune of discounting anything below 10% difference or so as being less significant, but some of the differences are really prominent and that’s the stuff I keyed in on in my opening paragraphs as they’re likely significant.
I worked on this all a few months ago…was channeling my college stats pretty hard but converting the survey responses into something SPSS would be able to work with for rigorous analysis proved beyond my time or pleasure.
All that said, if you want to take a look at the original data set (caution: I didn’t make the sheets with prettiness/usability in mind: probably best reserved for people who enjoy playing with excel) you can download the .xlsx (or .xls if you’re incompatible) here.
UPDATE: I’ve been informed that the data is not for sharing, at the lack of consent of the team captains.You might ask the Huddle for permission if you’re interested in working with the data.
I’d love to see somebody with time, desire, and means hit the data hard(perhaps some of the other Huddle contributors already have and it’s not apparent from their commentary), and I’m sure the Huddle would too.
"Heels," Roles, and Basics (Response to Issue 12, "Endzone Cutting")
Love the Huddle’s latest stuff.
Scattered Thoughts:
1) Several players mention bum-rushing the defender to “get [them] on [their] heels” before making another move. That’s all well and good, but…can that really be a complete strategy? I suppose if you’re the faster cutter, it is (which of course begs the question of ‘why juke them in the first place?’). That statement really triggers my common sense detector though…there ARE defenders out there who aren’t put on their heels so easily. What then? I like to tack on “…or get him to turn
his hips” on the end of most references to “on his heels,” as I think that situation confers the same advantages to a cutter looking to gain separation.
2) I absolutely LOVE Peri Kurshan’s talk of delegating an “end zone cutter” role. Brilliant. Energy efficient, strategy efficient. And if you’re using the “one guy creating an open-side break opportunity” cutting strategy or a similar iso, this makes perfect sense, too. This also seems very easily applied in terms of strategy, which leads me to…
3) Where’s the bona fide strategy talk? I suppose the idea of this issue is more to cull pearls of wisdom for playing, particularly for the individual cutter, but I really feel like this stuff assumes you’re familiar with the conventional wisdom to some extent (or at least, it’s enhanced by such familiarity). Perhaps none of this is new to you, but much of what I write is predicated on the belief that there are people out there who are still learning.
Steve Sullivan’s mention of the “gut cut,” along with the many references to dump and swing O by several authors, alludes to probably the basic/default end zone O for many teams…cuts from the back of the stack towards the cone. On the open side, this means one guy to the cone, and a second shortly therafter in the inside line (the “gut cut”), with another (or perhaps the first to the open side, if he’s quick back) to the break side as the disc is dumped and swung. Sometimes this is a “default,” sometimes this is a set play. Depends on the team.
Other common endzone offenses include some kind of isolation play, which gets all but one of the cutters out of the way to feature a stud with enough space for a decent thrower to get the disc to the endzone somewhere stud cutter can catch it uncontested (this is the sort of situation where a lot of the cutting advice dispensed in this issue comes in handy), and a lot of teams allude to a similarly-minded offense perhaps without the overt isolation to it (front of the stack open-side break throw juke, or a cutter from the back doing something similar in the lane while the rest “keep their defenders busy”).
The final major endzone offense (at least, in my mind; feel free to chime in if you have others) I can think of is the handler-driven O. I don’t mean the simple dump-swing, or even strategies that rely upon a good break from the handler.
I mean full-on dominator style weaving, with lots of give-and-go style moves (as Nick Handler alludes to. By the way, Nick probably brings up the most salient strategy points to consider in endzone offense, for any of you aspiring coaches/play designers out there). Perhaps the give-and-go is less common at the elite level, where dump defenders presumably stop the upline cut with more regularity, but I’ve seen that cut made successfully for a score many a time at the elite college level (often by my teammates over the past years).
This tends to work in conjunction with other strategies–the iso or stack motion lets the cutters work for opportunities, but when you look to dump-swing, an aggressive handler set can look to attack the endzone without help from the cutters with the upline, too. The sort of around-the-back “break” that Ben Wiggins talks about would also be the sort of play I’d characterize as a product of a handler-driven O.
4) My own thoughts on endzone cutting: don’t just apply one of the strategies discussed in the huddle: seek to learn and apply them all. I’ve had points where my endzone cutting has been little more than recognizing my defender’s open-side overzealousness and using a chop-step (or a straight-up opportunity cut) to catch a hammer to the break side wide open, and I’ve had points where I’ve run my defender into the ground from the stack, and I’ve had points where recognizing and exploiting the “open-side break” opportunities led to easy goals. The key is recognizing what’s available to you–when your teammates are aggressively cutting from the back of the stack, try to wait and find your opportunity. When nothing’s doing, consider creating some motion and injecting some energy with the brute-force approach (with appropriate tricks employed to increase your odds).
One thing that almost every author hit on–know your teammates, know your thrower. The rest will flow from knowing your thrower, and from your thrower knowing you. It’s when things get tight that chemistry really shines, and more often than not, things get tight in the endzone.
Throwing Thought: Forehand Hucks (Response to Issue #10: "Throwing for Distance")
I’m just going to stop commenting and tell you to read Gwen’s stuff. She nails it.
Be a good thrower for your decisions, not your throws. Put your throwing practice in the context of a game-time decision to make it that much more of a seamless process in high-pressure situations.
My two cents on forehands…first, read what Miranda Roth has on long backhands (she covers it very well–all of the articles in this issue have gems):
I’m all about maximizing torque when throwing—using rotation to generate power flowing into your throw. On a long backhand the first point is to step out so that when you twist your body you’re not killing your defender with a giant elbow to the face (this is easier for tall players—shorter players should focus on a quick stepout). While stepping out, I also reach the disc out as far as I can to create the longest lever possible (thus creating the most force). The last major step is to rip it—use your abs to pull your arm across and really focus on opening your body all the way toward where you are throwing.
A lot of the same rules apply for forehand hucks. Take into account your grip and your arm action, but the power all comes from the torque of the hips and torso transferring to the disc (this occurs through your arm and grip, so those things are not trivial: refine your mechanics if you find your best effort still yields poor (wobbly) results), with your core as a mediator (and mover–train your core rotationally).
The key difference between the backhand and forehand hucks is how the body generates power and how power is transferred. Forehands are much more of a finesse throw, but you can still generate a very significant amount of power using your body properly. For me, this means stepping out to the side, even slightly back, as I torque my torso back slightly, particularly at the shoulder (to load the scapula). Using my step slightly, I use the momentum and transfer that energy up from my foot to my body, as my body undulates–leg, then hip, then shoulder torque forward in time, and as the next link in the chain comes forward the previous link comes back, creating a whipping motion (Which is to say, as my shoulder is coming forward, my hip has begun to move back).
The essential component is to relax. Whereas you can usually brute force a backhand, too much tightness on a forehand will sap your power. Allow your body to flow, to seamlessly send the energy up through your body and into your arm. You will be tense at the core, but your arm will be very loose up until the moment of release (but your grip will remain tight throughout). Unlike the backhand, where the arm can do a lot of work, the arm can really only hinder a flick. You’ll see a lot of people throw with their elbow on the hip, which displays the lack of necessity for the arm very nicely–the ideal, however, is to get the elbow off the hip and leading the throw, much the same way a pitcher like Chad Bradford throws (but with more upright posture). Get that extension, but relax and let your body (esp. your shoulder) whip the disc.




