Progression of Looks: Opponent Weakness vs. Own Strength

Posted June 22nd, 2008 by Mackey and filed in Strategy
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“Know [the] other, know [the] self, hundred battles without danger; not knowing [the] other but know [the] self, one win one loss; not knowing [the] other, not knowing [the] self, every battle must [be] lost.”

Wisdom from the Art of War applies to pretty literally everything you can think of. The implications should be fairly clear for ultimate–do you focus more on playing to your strengths or exploiting your enemies weaknesses when you make adjustments?

I’m not actually going to tackle that one in this post. It is, however, a question fundamental to any team’s strategy, and any team leader should have an opinion there.

What I want to talk about is with regards to applying said philosophy as an individual and within individual matchups. Example:

Player A has spent countless hours refining and perfecting his throws, to the point where he can almost universally break the mark. Inside-outs are a cinch, and if the mark thinks to take that away, the around quickly becomes a weapon (and attempting to take away both only allows him to take what he wants). Because he has invested so much time and developed so much confidence in this aspect of his game, in real game situations he will often look directly to the break side when receiving a pass, even to the detriment of flow on the open side.

Player B is a reasonably competent player. He has no one skill that is particularly stellar, no single game-changing trait, but in games, he can take what he’s given. If he has the frisbee and the mark is conceding a break, he’ll throw if the cut is there; if there’s a cutter on the open side he’ll throw there, too.

Obviously these are extreme examples. But most of the Dartmouth-affiliated readers will recognize player A. We adjusted to his particular proclivity (and to other players’ proclivities as well–almost everyone has a preference, whether it be preferred throws/looks, cutting direction, etc). But to what extent does one favor one’s own strengths over exploiting the opponent’s weakness/what the opponent is giving you? I feel as though I trend much more towards player B (any of you who have seen me play, feel free to claim otherwise).

Ultimately, I think it’s important to cultivate an awareness of both-know what things you do really, really well, and strive to cultivate such game-changing tools. However, at the same time strive to develop a full skillset so that you’re prepared to exploit as many weaknesses as possible. And be prepared to play to both ends. As a role player (or even as a stud), you may be asked to simply play to your strengths, but complications inevitably will arise and you need to be prepared to take the easiest route to success, even if that means getting away from what you do best. Of course, applying your strongest skills to exploit your opponents weaknesses is the perfect solution, but that’s not always possible.

I’d love to hear thoughts on this matter. I never actually thought this would happen, but this site is getting some modest traffic and I actually feel like I can refer to an audience as though it actually exists, because it does.

Cutting Thought: It’s Stoppin’

Posted June 21st, 2008 by Mackey and filed in Offense, cutting
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It’s stoppin, it’s stoppin, it’s stoppin
What ‘chu know ’bout feet
what ‘chu
what ‘chu know ’bout feet?

Somebody asked about the mechanics of stopping. My thoughts on stopping:

  • It helps to be strong, of course. Moreso with stopping than with most skills, the extra strength is the best way to stop more quickly. Deadlift. Train your hamstrings to function as extensors for your torso instead of doing leg curls (which are not ENTIRELY useless, but are mostly worthless for ultimate) to train them.
  • Body mechanics. Obviously, the more traction you can get, the better. Ways to improve traction include getting better cleats, but good body mechanics can do a lot to this end too. I’m much more of a strength guy than a technique guy–being as light as I am (all of 5’8″ 136 lbs) with as much strength as I have (yes, this is a self-call. My legs are out of proportion with the rest of my body, it’s kind of ridiculous) makes for a much easier time changing direction. But there are some fundamental mechanics that work too.


See this link on ultivillage (account required) (EDIT: This clip no longer exists. Thanks for ruining my explanation, Rob). Before the hot layout grab, at the very start of the clip, you can see Zip make a good fundamental cut, mechanically speaking.

From accelerating hard off of his first step from when the clip starts, Zip cruises at speed for a step. As anyone who plays good defense is likely aware, you can’t really change direction effectively while accelerating. A basic tenet of cutting is to get your defender to accelerate in one direction while you are not. As a cutter, if you can be cruising while your opponent is still accelerating, you’re at the advantage in choosing when and where to cut. Note that as Zip cruises he’s already anticipating coming the other direction–he’s looking over his shoulder and assessing the space under he has to attack.

From there his third step prepares his body to stop. He’s already begun changing his direction slightly, and from this step his body goes in to stopping proper. The two important things to note here are the lowering of his center of gravity and the number of quick, short steps he takes. Lowering your center of gravity allows you to apply more force–think about where you are strongest in your squat, or of how you do a quarter squat before doing a standing jump. From this lowered position Zip is able to exert a large degree of force in a short amount of time–not trying to do it all in one step, he instead takes several chop steps which allow him to stop efficiently, with his hips already pointed towards his next cutting target. At one point he doubles the step rate of his defender! It’s no wonder he’s able to stop and explode into action so much more quickly than the other guy, who straightens up before he gets into his stopping squat (not to mention the fact that he has to turn his hips nearly 180 degrees).

This is a very skilled and powerful coordination of body parts–very obviously, Zip is Zip for a reason–but the fundamentals there can be applied to most cutting.

To recap, stopping:

  • Takes strength
  • Should be done from cruising speed, not acceleration (or get your defender accelerating more than you)
  • Is greatly enhanced by choosing a direction to explode into after stopping
  • Requires you to lower your center of gravity, applying force in front of your body (center of gravity) in the direction of motion you want to go in
  • Typically requires several chop steps

Anyone have other thoughts/additions? Please chime in.

Summer Workouts: Burpees

Posted June 17th, 2008 by Mackey and filed in Fitness, workout plans
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If you don’t know what a burpee is, look here.
It’s like a squat-thrust or up-downs, for those of you familiar with them, but it’s a bit more fluid. check the video clip.

the workout:

a) in 10 minutes, do 100 burpees–I suggest doing 10 sets of 10, starting at the top of each minute (ie, one set a minute)–if you can’t get them all in under 10 minutes, still do 100 as long as it takes.

or, if you’re so inclined, you can do

b) tabata burpees (tabata= 20 secs hard, 10 secs rest, 8 sets).

Stay Strong,
Mackey

notes:
-seriously, look at the clip linked above. It’s a fluid motion, not stop-and-go.
-you’re going to tire on the pushup portion a lot sooner than the jumping portion, so really strive to quickly jump as high as you can with each rep.
-once your arms tire, form will sag–I’d rather you do half-pushups and keep the pace than grind through one pushup for 3-4 seconds.
-keep flowing from landing to landing, don’t stop at pushup position. it helps you push through it if you don’t stop.
-I did a), getting each set of 10 done in about 30 seconds each time (the last few took closer to 35 seconds). If you’re doing b), getting 6 or so in on your most tired sets would be pretty decent, I think.

how it works:
a) is a strength endurance workout–doing pushups with essentially your entire bodyweight to support is a strength movement–the jump up is more explosive, and is more speed endurance. what that means is that with a workout like this, you’re training your body to do the same thing (in this case, exerting upper body strength or lower body explosiveness) for longer, rather than increasing strength or explosiveness directly (though it’ll likely do that too if you’re not in great shape).
b) is similar in what it works, though the shorter rest emphasizes pushing through fatigue more than a).

This is a wonderful “in-shape” litmus test–it’s quite likely you’ll have trouble getting under 10 minutes. Use it as a benchmark–come back to this workout in a month or two and see how much progess you’ve made (or haven’t made). I managed to get this done, but I was seriously out of it for a few minutes following. It’s a fun workout!

Cutting Thought: The Juke

Posted June 10th, 2008 by Mackey and filed in Offense, cutting
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So, when do you juke? Is it even effective?

Eh, it depends. It’s not a primary cutting tool–running hard will always force the defense to do SOMETHING; a good defender might not respond at all to a juke. But, it CAN be effective if you’ve properly read your defender and the situation.

Some guidelines for when to juke:

  • Your defender should generally be pretty close to you. If they’re too far, even if they bite on the juke it might not be enough to put them out of position/off balance enough to exploit.
  • It helps if you know your defender is very aggressive–I’ve found, for instance, that defenders will often try to compensate for my being faster than them (I’m not faster than everybody, but it’s usually enough to make them struggle) by really pouncing on my first step–they accelerate harder than I do when I start my cuts, allowing them to keep up with me when I’m up to speed. A very simple way to punish this is with a good one- or two-step juke–they’ll be accelerating so quickly that you’ll have them completely selling out in one direction and you can easily take the other (this usually applies to a juke in the direction your defender is giving you).
  • Multiple jukes very very rarely work. Or at least, it’s not really my style. You might be able to get away with this as a handler (and indeed, sometimes it’s necessary at a high stall in order to get that critical half-step of separation), but as a downfield cutter anything that takes more than a second or two before you get open or start clearing that isn’t a long cut is just clogging. Even if you do get open, oftentimes multiple quick fakes can be hard to read and you’ll suffer from “oh, you had ‘em” syndrome–the throw comes but you were actually juking the other way. Whoops.
  • Sometimes you can use jukes just to get your opponent off-balance. Again, you have to read your defender well to pull this off–after a couple times, they will adjust. But the so-called chop step does have limited application here–again, if the defender is close a good juke can be enough to get your defender on his heels or start him turning his hips to create an opening for you to go the other way. Generally speaking I’m not a big fan of the chop-step as a cut initiator–but if I’m already in motion and the disc is moving (e.g., I’m making an in cut as the disc is swung) without the defense noticing, making a short juke towards what was previously threatening space and then quickly attacking the space that is actually viable will often be enough, assuming you’re as fast as the person guarding you.


As a general rule, jukes don’t get you wide open as much as they get you a little bit of separation. This is why the juke tends to be more common in the handler’s arsenal, where short separation is all that’s necessary. I find the jukes can be very effective if you’ve set up your defender to expect you to pick a direction and run, but you absolutely HAVE to establish yourself as a running cutter before you can expect jukes to do you any good (or just have a bad defender covering you, which is not impossible! In such instances you can exploit whatever moves said defender is not prepared for). But again, they’re a secondary tool. Get yourself in shape and learn to attack space first.

I’ve noticed a decent bit of traffic here lately–by all means, if you have thoughts on anything I’ve written about, please share in the comments. If I’m unclear I’d like to clarify, and I haven’t seen everything there is to see for certain.

Summer Workouts: Tabata Sprints

Posted June 6th, 2008 by Mackey and filed in Fitness, workout plans
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I’m going to start posting some of the workouts I sent to the team over last summer to people who wanted to get into shape. Without further ado…

Brief but intense:

8 sets of
20 seconds hard running, 10 seconds jogging/rest

aka Tabata sprints. More details below for those who are interested.

Stay Strong,
Mackey

Notes:
-This workout takes 4 minutes. That’s all! Push as hard as you can.
-You will tire quickly. Focus on form (relax your upper body and face, swing your arms straight forward and backwards)
-I do this with a watch I can set a timer on–set the timer for 10 seconds and repeat, run for two beeps, rest for one beep.
-Make sure you warm up well! Dynamic stretching is great (blitz me if you’re not familiar with them), as is doing some fartlek running–jog, run, jog, run–to get your body ready to sprint
-Think just faster than 200 pace (or just slower than 100 pace) as a target speed
-Warm down well. You’ll get pretty tight in a hurry if you don’t.
-I got through 3 1/4 laps or so on the track, if you want a standard for comparison

How it works:
The point of this workout is to progressively overload your body’s energy systems. Starting out, your body will be running anaerobically on its short-term energy system (the phosphagen pathway), which is good for about 10 seconds of hard work (it’s also what you use when doing any kind of explosive activity, like jumping). It takes a while for this system to recover to full though, so after a few reps this system will be drained and you’ll be working primarily in the other anaerobic system, the glycolytic pathway (if you’ve ever noticed a drop in energy from the first couple points of a game to the rest of the game, it’s because you’ve used up your phosphagen and have switched to lower-power glycolysis). This is the single most important energy pathway for playing ultimate frisbee; it powers any moderate-powered efforts (anything above jogging) up to a few minutes. Ultimate by and large consists of these sorts of sustained high efforts. The 10-second break is just enough to get your wind back and prevent your body from forcing you to slow down considerably/stop.

Essentially, doing this interval a) forces your body to use the glycolytic pathway and b) pushes it harder than it’s used to going (provided you’re running hard). The net result is that you kick the crap out of your body and tell it it needs to get better at going harder for longer. Blitz me if you want some more reading about energy systems and how this interval (the tabata interval–20s on, 10s off) works.

Cutting Thought: Create Space

Posted June 6th, 2008 by Mackey and filed in Offense, cutting
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There are two kinds of cuts in ultimate:

1) Cuts where you attack space to get the frisbee
2) Cuts where you threaten space to create attackable space elsewhere

The second is referred to by some as “a clear,” but this category also includes set-up cuts, which is what I’m focusing on in this post.

What do I mean?

Cutting, simply, is creating space and attacking space. The sooner you can stop thinking in terms of “beating your man” and can start thinking in terms of “getting to space first,” the more effective a cutter (and defender) you’ll be.

When I cut, my first motions are always of the two categories above. If my defender is behind me and is behind me by a step or two (such that he won’t catch me in a straight sprint), I won’t bother with setup and will take the opportunity cut in if the situation is appropriate (ie, player with the disc is looking upfield and there’s enough space for me to run into).

If the situation is not appropriate, that’s where things get more interesting. Instead of just running to space, now you have to run with a purpose–you run deep to set up space to attack underneath, for instance. The finer points of ensuring your man is out of position to defend both options is something I’ll flesh out over time, but fundamentally, if you don’t like what you have right now, then you need to cut to get somewhere you DO like and can attack from. We often talk about “7 hard steps” as the rule of the day for setting up your cuts and it’s no lie–if you run hard in one direction for 7 steps you’ll be setting up space for you to attack in the opposite direction.

Also, note that category 1 cuts can quickly become or can overlap with category 2 cuts. If I make a hard cut in and get looked off, my cut attacking space has just created space deep which I can now attack. This is the principle behind butterfly cutting–as you run hard in one direction (in) you’re a threat to get the disc and you’re also setting up space to go the other way and be a threat (the “butterfly” term comes from the fact that you don’t just do this on one side of the field, but switch from open to break side as you go). Threatening more than one area is key to good cutting–when you’re making a cut to create space, you should almost always be moving in such a way that you can threaten multiple directions at once. If you’re only a threat one way (you’re too deep, for instance, so all you can do is run in) a smart defender will take it away and leave you with nothing.

This is a lot more talky than I envisioned starting out. Think about space and how you can create it, for yourself and for your teammates.

Throwing Thought: Grip

Posted June 6th, 2008 by Mackey and filed in Offense, forehand, throwing
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Use all of your fingers when you grip a forehand!

It’s easy to learn to throw by pinching the rim, and flicking your fingers to propel the disc. Much harder, but much more rewarding, is to use your thumb on top and your ring and pinkie fingers on the bottom of the frisbee’s rim to hold the disc with your ENTIRE hand, using your full grip instead of your pinch grip.

The way I’ve started explaining it is by pointing out that, with a pinching grip, the disc tends to rest in your hand at an angle that is not parallel with your forearm–often much closer to perpendicular in fact. When your arm is out of line with the frisbee’s plane, any throwing motion will naturally confuse the path of the disc as you’re giving it two different planes to work with–often leading to the wobbly, unstable, difficult to control throws (some of this is also arm motion–more on that later–but even that can stem from the fundamentals of how you grip).

Holding the disc with your entire hand–use your thumb on top of the disc and really dent the rim–keeps the disc in line with your forearm, and the frisbee becomes an extension of your arm and your throwing motion rather than working in poor harmony with it. Throwing with touch becomes a lot easier, making IO and OI throws consistently becomes an option…it’s the most important thing for throwing a forehand/blade/hammer.

The same concept of keeping the disc flat with your forearm also applies to backhand and, really, all other throws as well. Really build an awareness of how you’re holding the disc.

Throwing Thought: Balance

Posted June 3rd, 2008 by Mackey and filed in Offense, throwing
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I forget where I read it first (again, you can probably find it here somewhere), but one thing I’ve been recommending to people I’ve been teaching, especially people trying to throw with touch, is to throw off of one foot.

If you’ve never done it before, give it a try next time you toss. Stand on your pivot foot, pick up your other, and throw, backhand or forehand. All sorts of flaws in one’s throw come out when throwing like this–the “step-and-arm” types invariably have trouble directing the disc, and your more violent arm-thrower types tend to have difficulty completing passes and keeping balanced.

Embrace the zen of throwing. Relax your arm, and pull the disc through in a whip-like motion, following through towards your target. Grip the disc. Relax your arm. Load the scapula. Feel the power and control you can generate from your core.

Slowly, slowly re-integrate your step, your two-footed balance. Slowly tune your body so that shifting of weight moves seamlessly from base to hinge to release point. You can develop control and power–with the arm properly isolated, simply repeat the same motion with more powerful force supplied from the base, and watch it fly.

Relax and throw.

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