Use Pivot Planes For Better Breaking
Do you think about your step when you’re throwing?
Not just the mechanics of it (more on that in a later post), but WHERE you step to.
Cara Crouch’s post for the Huddle’s Team USA issue alludes to “throw[ing] from a plane that is not parallel to [the mark's]” for better throwing, and I thought it was important enough to flesh out a bit more.
There are two extremes to your pivot planes; In practice, your pivot* will of course wind up somewhere between the two. The planes are relative to your intended throwing direction, e.g. the dump, upfield:
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Defend Smarter, Not Harder
In the kuru game at Tajima I was covering a pretty energetic cutter at one point; primary cutter, he cut in after a few stutter steps. Being right with him (didn’t bite on the stutter), and given that I was forcing him under and could see the thrower, I was in a position to
- Make a play on a throw to him and
- See that there was, in fact, no chance he was going to be thrown to…the thrower had already turned to look dump.
While he hauled ass on his under cut, I cruised, well under control. He followed this cut with a clear to the break side–again, the thrower was not looking here (I believe there was a dump to the open side in fact)–no need to respect the cut. Again he hauled, while I cruised.
Two lessons here.
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Team USA’s Huddle Entries
Solid gold! And I’m not just talking about Team USA’s prospects at the World Games.
- If you read only one thing about cutting, read Bart Watson’s piece. Concise but full of useful information; re-reading is certain to yield more information than the first glance. His thoughts on cutting not only echo mine, but exceed them. I especially like his notion of “control[ling] your defender;” it’s a nice, succinct way to think about your goals as a cutter, and synergizes nicely with my favorite “create space, attack space.”
Free Play as a Means to Success

This is a fairly old article, but one that bears continual revisiting.
Researchers looked at perception and elite performance and found all sorts of clues that the elite see things more clearly and decisively (and can therefore respond earlier) than novices (I’d suggest Blink if you’re looking for a more in-depth treatment of the matter). They also found that things like field sense are absolutely not innate, and suggest that free, unstructured play is key to getting the experience and developing a broad, flexible sense as opposed to a narrow-minded one. Check out this blog post for a bit on the difference between explicit and implicit learning–remove coaching and especially structure from the equation, and you tend towards the implicit–given that something like “field sense” is rarely taught explicitly (if I asked you to explain “field sense” to me–what to look for, when, what leads you to make one decision over another–would you be able to do it? In a way I could understand and apply?), you need to go the other way.
As frustrating as low-level, amoeba play (or loosely organized summer league, etc.) can be, or as much as you might think your disc-using non-ultimate games (I’m thinking of boot in particular, but schtick counts too in its own way) are not going to help you improve, recognize the opportunity inherent in these games. Try throws and strategies you wouldn’t normally. Experiment with new positioning and decision-making processes. Expand your repertoire and your mind.
What sorts of games do you play to grow?
Zone O, Huddle-Style
The Huddle has an issue on Zone O.
My favorites (Ryan Morgan’s assertion that wings are not just a throwaway position for rookies is worth repeating, too); again, they put things a lot more succinctly than I.
I don’t see a ton of revolutionary (compared with my experience) information there, apart from the number of endorsements of the two-handler set; this says to me that zone O really comes down to a good, solid fundamental approach/understanding.
On the skill spectrum, a quick catch-throw turnaround and composure with the disc in your hand are great for any zone handler (and by extension, all players) to have–the former can be worked on pretty much anytime, while the latter would come with more throwing experience/confidence, both under pressure (ratchet it up in practice/drills) and in conditions (find it, and do it).
Knowledge goes hand in hand with skill. Recognizing what kind of zone you’re facing and where the weak points are, along with knowing what your own team’s assets are, likewise will do a lot to prepare for success. Insert Sun Tzu quote about knowing your enemy and yourself.
Building the Repetoire: Thought-Guiding Tools
Jeters hits on an important notion for developing your repertoire as a cutter (and, by extension, with any other skill involving adjustments), namely the need to develop a decision flowchart to guide your in-game actions (and especially reactions).
Imagine this. You initiate your cut from the horizontal stack, at maximum speed, in the direction of a deep strike. Now, what is your response if …
- … another cutter strikes deep.
- … your defender doesn’t commit, but a poaching defender is in a good position.
- … you reverse your cut but find that your lane has been taken.
… and the list goes on.
What eventually becomes “instinct” on the field is honed through lots of trial and error or prior thought. (Stop thinking when you play).
To aid that sort of thought process (which is to say, to aid visualization), I’d offer that these sorts of deliberations are exactly why I started drawing up cutting schematics in the margins of my notebooks, and I’d also offer an older post on Threat PointsTM for a bit of this thought process with crappy MS paint schematic to boot (that notion is one I plan to revisit and put more succinctly at some point, as it’s a powerful one).
Zone: Drills
An anonymous commenter calls me out on a lack of drillable/practice-able recommendations. Thanks for catching me, anon–I value actionable info a lot and have been remiss.
To preface: zone, being inherently team-based, is hard to drill and train. It’s not like man D or throwing skills where all you need is a few more people, and I’d even go so far as to say that practicing zone O and D is only useful inasmuch as you’re practicing with the same group you’ll play with–familiarity is a foundation to dependable D and O.
That said, skills like reading a disc and boxing out, marking, and being heads-up as a defender are things you can practice with limited personnel/outside of the context of pure “zone” training, and these are useful for zone situations too.
In terms of drills…there’s something of a “standard” zone drill of running 3 guys in the cup around a circle, forcing the throwers in the circle to repeatedly break through or around the cup in a big convoluted game of monkey in the middle. While this is perhaps useful for the bare basics of how to not get hosed, I think it serves best as a stepping stone to higher-level/more realistic drills–in other words, game situations.
Things like set start and finish points for a scrimmage are perhaps one of the best options for game situation practice. E.g.: start with an offensive line vs. a defensive line in a trap, stop as soon as the trap is broken (or allow a few extra passes for more realism); start with the disc just past the cup, as if on a break through/over it; stop when the defense recovers or is scored on. Reset if the D generates a turnover.
You can impose unique restrictions on this to emphasize certain facets for O or D: for example, you can add/subtract a receiver or defender to work on finding receivers in open space/covering multiple receivers in the backfield or flooding areas to overwhelm a single defender, respectively. I’ve also seen variations where the deeps are removed from the equation, on both O and D, to emphasize side-to-side and short motion to beat the zone.
One thing I haven’t seen, but would love to, is changing the field size–narrowing the field to favor the defense more, or widening it to favor the offense. Creativity is encouraged through restriction, and I’d like to see what kinds of adjustments are made in such situations.
With all of these other adjustments though, the essential thing is to keep getting reps. If you want to, you can scrimmage with limitations, but you’ll keep focus and get more bang for your buck if you emphasize one situation at a time. It’s great that Dorner can bomb a forehand to Sam streaking deep off the turn, but probably a waste of time when you want to quickly reset for the O to try again.
If you want your team to execute on a given strategy repeatedly, give them lots of reps to help recognize situations in which to apply it and experience so they can adjust to what works and what doesn’t. This takes a bit more critical thought on the part of a practice planner, which is why I don’t have too much in the way of specific recommendations.
You might look to ultitalk for some discussion, and I’d also point you to the huddle for some more espousal on the matter of teaching team D (you might also peruse what they have on zone D to inspire your thinking as far as what to focus on).
Any commenters out there have more to add with regards to teaching and drilling zone?
Training the lunge for better throwing
I’m not talking the standard step-forward, push back up type, I’m talking stepping at angles and especially stepping sideways. You’ll see a noticeable improvement in your pivoting speed, which will in turn allow you to develop more effective fakes and generally become more capable with the disc in your hands.
Frank (of RSD fame) talks about people being off-balance with their throwing positions because they step out too wide; if you can develop enough strength, these positions are far from off-balance (though you can still over-extend in the context of a given situation/against a given mark). Work to extend your absolute pivot range through better flexibility and strength (lunging can help with both–heavier weight obviously means more of a strength emphasis, but you can work on your mobility with adequate work in these positions too), and practice your pivots and fakes to extend your practical pivot range.
As for specific recommendations, simple standing side-to-side lunges, or 45 degree lunges (stepping across your center or away from it), are what I have in mind here.
Weight/rep ranges really don’t need to be that intense–pivoting is plyometric in nature, so relatively light loading (if you’re in 12-20 rep range you’ll probably still see an effect) should still be enough to stimulate a positive adaptation, especially if you’ve never trained it before. You probably don’t need to get much heavier than 8 or 6 reps, especially if it’s light enough that you can really explode up out of each lunge.
Other lunge variations include standing lunges (stepping both forwards and backwards), walking lunges, and (a personal favorite) bulgarian squats. These, however, are all in the sagittal plane, and won’t carry over to action in the frontal plane (pivoting).
The lunge position itself is pretty important to throwing well and consistently–more on that in a later post, but regardless you can only stand to improve as a player if you improve in your lunging.
UPDATE: Some good addendums with other exercise can be had in the comments–definitely worth a look.


