Marking Thought: Be Mobile

Posted November 13th, 2008 by Mackey and filed in Defense, marking
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I’ve touched upon this with my post about staying on your toes, but I didn’t really discuss how this applies to marking then.

The same basic idea applies though: when you’re shifting positions, in all likelihood you’re getting up onto your toes before you get off the ground, am I right?

A reminder: when I say “toes” I mean the balls of your feet, not the toes themselves. Common misconception that running on your ACTUAL toes works–you’ll wind up hurt and you’re hamstringing yourself, pun intended. It’s the balls–your heels might touch down slightly depending on how hard you’re running, but you’re never resting nor really pushing off your heels so long as you’re accelerating (stopping is a different story).

Take a second and visualize yourself on the mark. The thrower takes a big step to the backhand side, pretty clear windup, she puts her head down…

…and then throws a convincing fake before pivoting back over to the forehand side.

My question: how were you attempting to stop the huck? Is it a hand, an arm, your body that’s in the way? Yes yes, minutate will vary depending on situation and team defensive strategy. We’re talking generic you, no filters applied.

Are you standing still? Please tell me you’re not standing still. PLEASE tell me you’re not the person that makes me slap my forehead on the other side of the tourney complex standing there with a half squat, your butt stuck out, and your arms outstretched. Not to call out a whole demographic, but…rookie women’s ultimate players, I’m looking at you. Get on your toes!

Back to the throw. Are you reaching? Are you leaning? If you’re reaching, you’re toast. If I get a mark to reach on a fake like that I have a field day jacking it to the other half of the field.

Are you jumping over? If you’re jumping, you might be toast here too.

WHEN are you jumping over? If you’re waiting until her head is down and the throw is coming, you’re probably too late. You’ll be in time to force a bad throw, for certain, but to touch down quickly enough and with enough presence of mind to respond to the next throwing attempt?

Here’s what I think:

You move with the step. (Feel free to chime in if you feel differently).

Generally speaking, the only way a thrower is going to get the disc directly past you is if they can throw around you (they can throw through you if you’ve got holes in your mark, which is a topic for another post). The number one way to get around you is with use of the pivot (over-the-tops notwithstanding).

Great throwers don’t pivot needlessly, they just pivot when they know they’ve caught you over committed to the side you’re currently on and can freely pass the other way. You have to counter the motion of the thrower by being mobile yourself, and more often than not this means being proactive with your motion, rather than passively waiting for the thrower to exploit your vulnerabilities.

It’s a fine line to walk between being proactive, being overly aggressive (biting on a little pivot pump-fake makes the thrower’s job even easier than throwing off of one pivot), and getting beaten ’cause you’re too slow. Better still, this dynamic will shift depending on your tools and your thrower’s tools (more than anything short of perhaps the jump discs, size and reach disparities can make a big difference here). Your tall/long-armed wonders generally need to shift less than your shorter types, which tends to work out given that most of us littler guys tend to be a little lower to the ground and more responsive as a result.

Timing on when you move on the mark is crucial, but so is the margin by which you move when you choose to do so. How far over do you need to go to pressure the throw?

For big throw(er)s, you want to use your body to discourage the throw(insert caveat about situation and the consequences of over committing vs. allowing the big huck here). For most other situations, unless you have a clear read on your man or have the ape index advantage of an orangutan vs. a T-rex, I think you want to get your body to around the same alignment as your thrower’s hips. From there, your arms can cover at least enough to make an average thrower think twice (but don’t get caught reaching!).

Let’s look at the difference of this margin in crappy MS-paint schematic form:

This is more of what I’d recommend for a “normal” range of mobility. Blue player is obviously the thrower–I’m giving him something approximating normal pivot range for a good thrower. Red player is on the mark, and is just looking to match up with the hips here. Orange block is Red player’s hands, held close to the body. From this position, there’s some potential for the reach–I’m not saying don’t reach, I’m just saying don’t rely on it and definitely don’t over commit to stopping a throw with it–and that reach is within bounds to pressure your normal throws, stop an IO, etc. Your faster hucks, however, are likely to be deterred a bit less by the threat of simply the reach (again, assuming you’re dealing with a good thrower), and the general trajectory this permits tends to be pretty much what O and D would expect–a fairly decent leading throw with some float and some tilt, which generally goes the O’s way if they’re making good decisions.

That said, if you can move this far and move this far proactively, you’ve got a mark that’s good enough quality to play high-level collegiate ultimate, assuming your marking skills aren’t severely lacking elsewhere.


Now the huck-stopper mark. In this particular iteration I’ve got the mark going out to about elbow position, which is arbitrary but not without merit. You can very clearly see that this cuts off a much larger swath of trajectory–especially if this is a sideline marking position (more on that at some much later point), a throw that has to go this wide and arc that much is far more likely to fall the defense’s way, particularly when you consider that these types of throws tend to be forced into their paths due to last-second adjustment (anathema to successful hucks in particular).

The downside? As I alluded to at the beginning of this post, this generally leaves you overextended. You don’t often see a mark in this sort of position, and when you do, it’s only for a second or a half second (generally aided by a “strike!” call or similar help), just enough to discourage the huck. You can tell with a simple look that the distance to cover both ends of that spectrum easily double the more conservative range–this is why it is important to get to a position like that early, and to be ready to quickly move back to respond to the other side. Be mobile. Don’t even attempt to do this if you’re not mobile enough to get back and do your primary job of not getting (heinously) broken. Chances are, you’re not mobile enough to get in the way quickly enough to pressure the huck, either.

This is the sort of marking capability that gets you an assignment against the other team’s no. 1 throwing threat, that allows your mark to be a lynchpin of the defense rather than simply a very large piece of the puzzle. In short, a game-changer.

With good mobility on the mark, you can take away a much larger swath of the field than a stationary mark can, and perhaps even take away a bit more of the field than the other team anticipates–otherwise known as good defense. Using your mobility as a weapon is the pinnacle, but the base is being mobile enough to avoid getting fooled and used by the thrower in front of you.

Start by getting on your toes. The last thing you should do on an ultimate field is take a break on the mark (pun intended! That might be my favorite one yet. I’m filing it away for future coaching use, it’s so good). (It’s too important to take a break and risk letting down your teammates) Through practice, learn how and where and when to be proactive. With diligence, learn how and where and when you can get away with being aggressive(ly proactive). There’s very little that substitutes for experience here–I can’t give a ton of specific advice here because body types and game situations really can make a significant difference. That said, more basics to come.

UPDATE: Gwen adds some more great pointers on marking in the comments.

Marks: Or, the OTHER Most Important Thing in Ultimate

Posted November 6th, 2008 by Mackey and filed in Defense, Strategy
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The mark is to defense as the dump is to offense.

To lack in either is to invite defeat to even the best systems; to excel in both provides the foundation upon which any system will thrive.

Ben Wiggins has said it before (audio, hard copies), but the mark is THE most important defensive position at any given point.

Think about it. How much of the field does the mark take away? Perhaps not the full half of the field that’s expected (that you ask that speaks to the importance of the position as well), but it authoritatively takes away a fair portion and adds additional pressure to a heck of a lot more than that. A great mark can make even great throwers work for anything but the easy open side passes, while a weak mark exposes the weak underbelly of a defense (otherwise known as the break side), leading to more running and, generally, quick scores. If you’ve ever seen a quick break completely open up the field and get an offense into flow, you know what I mean.

So why is it, then, that marking is relatively under-emphasized in the big scheme of ultimate strategy? You can spend all day talking about zone sets, refine the fundamentals of man defense and dictation, but at the end of the day if you can’t force the disc to go where your defense wants it to with a strong mark, you’re spinning your wheels.

I would contend that most or all of the best teams out there apply dedicated practice to their marking on a regular basis. If you’re not at least doing marker drill consistently in some form or another (break mark go-to or some other variant that includes movement is good too), you’re not training to play to your potential. It’s a great hubris indeed to assume that players will better themselves on the fundamentals, or even worse, that players are already good enough. If they’re fundamental it shouldn’t even be an issue to practice them and keep them sharp, should it?

So on to the mark itself. How do you leverage it?

I’ll spread out the technical points over the coming month or so (and would welcome input there, as well, as I’m not at the pinnacle of marking). In short, however, be mobile (on your toes), be smart (know your thrower, and know your situation), and be active (apply pressure and take away looks–don’t simply react to the thrower).

In terms of strategic use, a mark is less a tool for point blocks and more a tool for forcing bad throws or close plays (of course, some players have the tools, wingspan and/or intelligence wise, to get the point block more than others, but this is not necessarily something you can plan a defense around). It’s a tool for taking your opponent out of their comfort zone and forcing them to use the field in ways that either they don’t want to/aren’t used to or in ways that you anticipate and are in a position to D/will eliminate the threat potential of your opponent. Simple adjustments, deciding to pressure the huck with more of a straight-up mark, etc, can have profound effects.

If you don’t have adjustments on the mark in your toolbox as a player and especially as a coach/team strategist, you’re missing out on a very potent tool indeed.

Again, don’t get caught up in the flash. The greatest defense–team defense, that starts with the mark and ends with the last defender downfield (really, with the sideline–but that’s for another post)–never makes the highlight reel, but it’s exactly that which puts a team in a position to make those highlight reels in the first place.

Revisiting Old Thoughts: Jumping and Skies

Posted September 28th, 2008 by Mackey and filed in Defense, Offense, catching
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Talked about this a good while ago here, but you probably never read that one.

Do you like catching the frisbee? Do you enjoy stopping others from doing so? Would you enjoy doing both more consistently in the air?

Work on your jumping form. A couple things to keep in mind when you go up for the sky:

  1. Accelerate into the jump. Part of jumping is redirecting your horizontal velocity into vertical velocity–this is why most people can jump higher off of a run than from a standstill (and those who can’t should be able to with a bit of plyometric training). Leave yourself space on a floaty disc to really accelerate into your jump and attack the disc at your highest point.
  2. Lower your center of gravity. This occurs on the penultimate (second-to-last) step, and helps with the redirection of velocity (it also allows for more complete utilization of your plyometric ability, as the slight dip engages your stretch-shortening cycle to explode upwards on the next step).
  3. Use your arms to help with takeoff. You’ll usually see some kind of windup going into a jump by the best jumpers–the extra force you can generate from your arms will help with redirecting your momentum as well as provide a bit more force to propel your body upwards. If you’re on the run, this will typically be a one-arm windup (whichever is in the backswing phase of your run); if you’re doing a two-legged takeoff, you should be able to get both arms into it a bit more (I find one-legged takeoffs far more common in ultimate, however. this may just be my own bodily preference made manifest, so your mileage and results may vary).
  4. Reach for the disc with the arm opposite your takeoff foot. This will vary depending on the specific situation, but as a general rule you can reach higher with the opposite arm. Keep this in mind when you practice your jumping and it will become more natural for use in-game.
  5. Absorb the impact of landing in your hips, bending your knees. This is more of a recommendation for the weight room, but landing stiff-legged will lead to a lot of force being applied to one’s joints. The more you can absorb on landing via squat (incidentally, the muscles you use to take off are also the ones that should be used to slow you down on landing–you’re simply using them eccentrically, to slow movement in one direction, rather than concentrically, to create movement in the other), the less likely you are to have aches and pains accumulate.

Keep an eye out for these things in these clips. Really, watch anything, observe the pros. You can do a lot worse than imitating the best.

Also note the comments. As Dusty points out, your athleticism can only carry you so far–also think about positioning and preventing the other guy from doing the sorts of things that let him comfortably make a jump to make a play on the disc as you try and set yourself up for success. Remember, if you’re on defense, all you have to do (barring multiple receivers or unpredictable winds) is keep your man from catching the disc to get the turn.

Cutting Thought: On Being the Primary Cut, and Not Cutting

Posted September 10th, 2008 by Mackey and filed in Defense, Offense, Strategy, cutting
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Jim Parinella lays it out in simple terms that belie his wisdom (emphasis mine):

Individually, cutters today may give themselves two options and make a hot read, but it’s not that hard to pick up from the sideline who the first and second downfield cutters are going to be from the way they set themselves up (or the way the others take themselves out of the way). When not in the play, I often try to mix it up by acting as if I am the primary cutter, but definitely not every time.

Simple, but potent. This is similar to something I’ve done as a cutter for a while now. Cutting is as much about fooling your defender as it is about flat-out beating him, and one man’s cut is enabled by the work of six others making space for him to have a play.

The value of confusing the defense’s expectations is rather large for the offense. Wiggins gets the value of a predictable offense to the defense:

…[Truck Stop has] an extremely efficient offense, but one that basically keeps their players in their strongest positions for the entire game. Advantage; they are always using their strengths (Moldenhauer going deep, Morgan cutting, McComb handling, etc). However, this does make it easier to match up in important, late-game points; you can adapt your matchups to focus on the places on the field that they are going to be.

(And you can poach intelligently if you know who the playmakers are and aren’t).

One strategic notion that I think is very undervalued and underutilized is to use variety in offensive options to keep a defense guessing and continually exploit their weaknesses. Seigs was (and is–any Dartmouth O guys from last year read my blog?) probably the best play-caller I know because he takes efforts to use the variety of options an offense has and uses–just varying the 3-4 (in terms of who’s cutting in a given 7, which 7 are on the line in the first place, who’s the 3 and who’s the 4) on a semi-regular basis allows you to put rested legs on display and potentially exploit the weaker defenders on the opponent’s team. What good does a stud defender do if she’s out of the play?

Similarly, if you’re being covered by Stud Defender or Lane Poacher, keeping her busy thinking you’re the immediate threat when you’re not is a big part of “making space” for your teammates. And the converse–making her think you’re out of the play–can be valuable for setting up opportunity cuts when the look to help elsewhere.

This is especially important in spread offenses, which are designed to create isolations and use the matchups advantageously. If you man knows you’re not in the play right now and can drop off to poach, it’s killing your team’s offense. If you’re not going to set up and act like you’re about to cut, at least force him to keep repositioning or looking to you instead of the play–things like a slow jog to his blind spot, with the occasional start-stop (like you’d see a base stealer do during pitches to throw off the pitcher/catcher)…demand attention, and if it isn’t given to you…go where they ain’t, and get the disc.

Think about the opportunities that are created (and taken away) by your opponent’s attention on an ultimate field (if you’re really thinking, you could extend this to disrupting a team’s sideline help, too–but don’t be a douche), and strive to use that as much as you would use their acceleration or your patented drop-step shoulder juke.

Field Sense

Posted September 3rd, 2008 by Mackey and filed in Defense, Offense, cutting
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This thing called “field sense” is, at it’s most basic level, an awareness of space–of open space on the field, motion into and out of space, and what I’ll call “closed” space where there’s congestion or for whatever reason the space is not directly relevant to the motion of the disc.

I’ve already talked about this a bit in the context of anticipating on defense–the “intuitive sense” I refer to is what we tend to call field sense.

How does one develop this intuitive sense? Look here for a nice perspective on the matter (originally found this through Parinella’s blog, by the by). It’s hard to teach, but something that can be developed and intuited with time. You can, of course, offer guidelines to guide this development–your team’s offensive or defensive structure, a player’s progression of looks, etc. But I agree with the premise of the article–loose, free-form play is one of the best ways to develop field sense.

At Dartmouth, we play boot (apparently the San Francisco variation). I’m not going to say it’s directly responsible for the development and success of some of our players…but I will say that the ’08s played a lot of boot over our four years at Dartmouth, and this year our handling corps was anchored by those same ’08s–and any team we played against can attest to the degree of chemistry our handling corps had this year.

Play. Please don’t just play ultimate, either! Boot is a wonderful small-group game. I’ve heard hotbox, goalty, and mini are also very popular, and all encourage the sort of fast-paced free-flowing decision making that you don’t get nearly the same exposure to over the course of an ultimate game. Experiment. Develop a feel for what works and what doesn’t and what you might want to look for. Know what you want, and then find it.

Defensive Thought: Anticipation

Posted August 27th, 2008 by Mackey and filed in Defense, Mental Aspects, Offense, focus, throwing
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The Huddle’s Andrew Fleming has a great analogy for this, in his article on being the deep defender when you hear the “Up!” Call:

Have you ever sat a stoplight and watched the light for the other direction turn from green to yellow to red? When your light finally turns green, it’s just a confirmation of what you already knew was about to happen. How much quicker are you off that line if you’re peeking at the other light versus waiting for yours to change? That’s the difference between reacting and anticipating on D. When I hear that “up” call, I want to already know what throw is coming and already be poised to jump on it.

He very succinctly summarizes the components of good, anticipatory D.

Anticipation means not only knowing the current situation and recognizing which throws are most likely, but also learning how to read people and recognizing opportunities to make the play.

General things you should be aware of as an anticipatory defender, as much as possible (in rough order of importance–feel free to dispute my rankings or add others in the comments)

  1. The position of the disc on the field relative to you and your man
  2. How long the disc has been in that position–is it in motion for a potential unmarked huck/throw? Is it stall 7 or 8, so you should really be heads-up for a swilly bail-out throw?
  3. The capabilities of the thrower. Is it the stud thrower, who can not only jack it, but break the mark to do so? Is it somebody who’s only going to throw to under cuts?
  4. The force (the person on the mark). Which side of the field should passes be going to? How likely is it that the mark will hold and not get broken?
  5. The conditions. Is it rainy? Are you going upwind and can dictate out with more confidence? Is there a crosswind that would cause a throw to your expected side of the field to float or sink more than usual?
  6. Your man’s preferences. Are they a relentless deep threat? Do they prefer to stick around the disc? Keep in mind they may still take what you give them, even if it’s not what they prefer.
  7. What, if anything, has the other team as a whole been beating you with? If they’re exploiting the around break, be prepared to pounce on a somewhat floaty around throw (and adjust when you’re on the mark as well). If they love to jack it, start backing your man or otherwise make sure you’re always in a position to strike on the huck.

All of these bits of information, summed together, should allow you to make a few adjustments:

  1. What cut you choose to defend primarily–what’s the biggest (and most viable) threat at this moment?
  2. What cuts you choose to respect–if it’s really windy and the player with the disc does not look confident in her upwind forehand, you can give a cushion of at least a few steps when your woman goes deep (but beware the dump/swing to a more confident thrower in motion).
  3. Where you expect the throw to go to. This is particularly important at high stalls, when a less-than-perfect throw might come suddenly and surprise you. If you expect to see a throw to the forehand side of the field, allow for the possibility of a stall-9 blade.
  4. Whether or not you poach off of your man (!). If you’ve evaluated your man to be less of a threat in their current position than some other play–your man prefers to cut under, but their big thrower has the disc and you see somebody setting up the deep cut–you can sometimes get away with devoting less attention to your man and more attention to the play in action.

This is a lot of information to process at once on the field. It’s impossible (In my opinion) to consciously take in all of this information and still play at 100% intensity (you’ll be thinking too much). However, you can learn to intuit things, or give yourself reminders before the point. The disc’s position should eventually become a natural sense; for me, I can often discern where the frisbee is by the sound of a catch or reading my man and, if in a straight stack, the other men on offense (be wary of eye fakes). You can cultivate an internal stall clock to anticipate high-count situations (or perhaps your teammate will count loudly enough for you to know with certainty). Conditions and the force, you should be aware of before the point begins(or at least before the disc is tapped in on a stoppage). Strive to cultivate an intuitive sense of what space is threatened and in which space (and at what times) your opponent is not a threat to get the disc. I find it usually helps to remind myself of the force on D just before the pull goes up (if I’m starting on D or O), and to spend some time (doesn’t need to be more than 10 seconds or so) trying to visualize the wind vector and anticipating which throws will float or sink on D (and how to compensate with my own throws).

You can, of course, rehearse a lot of these situations through visualization. Cutting schematics can go a long way towards guiding you here–draw up novel situations, impose different conditions, and then try and picture yourself in them.

In addition to recognizing situations in terms of general expectancies, strive to learn the signs that a play is coming–learn to read throwers. You can do this on a team-by-team basis if their system is transparent; you can also learn to read individuals. Eventually, you will start to pick up on tells that are more across-the-board; players who are not skilled in showing fakes or making quick decisions in particular become easy reads with enough attention. There’s a certain look–not quite “Deer in the Headlights”, but a similar single-minded tunnel vision, when a thrower goes from “scanning/evaluating” mode to “preparing to throw” mode. Mid-level cutters get a similar look when they’re in the lane, if you’re trying to read their fakes.

Don’t think too much on the field; simply pay attention and make associations through experience. Eventually, you’ll develop an intuitive sense and good defense will become more automatic (it never becomes fully automatic–invariably there’s always some external condition you should be taking note of). Learn when you can afford to think on the ultimate field, and learn when you need to stop thinking and just make the play. Anticipation will put you in position, but you still have to execute.

The Mental Components of Layout Training

Posted August 24th, 2008 by Mackey and filed in Defense, Fitness, Mental Aspects, Offense, catching
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Visualize, visualize, visualize.

Simple? Depends.

Visualization is a SKILL. Former teammates or blog readers should know that I’m a big proponent of visualization as a means to success.

So, you’ve hopefully read the link above and/or are familiar with visualization, generally. How does that apply specifically with regards to layout training?

For me, there are a couple crucial points to master if you expect to lay out successfully in game situations:

  • Pre-layout–anticipate, be ready
  • Disc is in the air–go for it!
  • Layout execution–technique
  • (minor point)Get back up and play!

Now, to touch on each individually…

Pre-layout–anticipate, be ready: A huge part of defense is anticipation (more on that later this week). If you’re laying out on defense, before you ever get horizontal you need to know when you should be ready to bid and when you should be priming other actions instead(again, more on this later). You can help yourself to recognize some of these situations more quickly and effectively through visualization, but some degree of in-game experience is also necessary here. You can think up simple situations which lead to layouts (you’re on defense, right on your man’s hip, as he cuts in for the disc), but invariably there are other situations where you might want to bid that you won’t anticipate. Learn to see these opportunities when you miss them, and prepare yourself mentally to pounce on them in the future. Offensively the situations tend to be more clear-cut, but if you always expect perfect throws to your chest you’ll find yourself surprised by the rare errant ones. Try to err the other way in your expectations and you’re liable to catch a lot more that comes your way.

Disc is in the air–go for it!: So, you recognize the situation. You’re right there, ready to go. The disc is thrown…what do you do? It’s not at all uncommon to pull up or choke in this situation when you’re just learning to lay out. Why? You’re still uncomfortable with executing the layout. Maybe some situations–big game, you’re really fired up–you go for, and others you don’t. It’s normal to have a threshold for this sort of thing, but you want to make that threshold pretty low–so that you laying out or not laying out is not a matter of how revved up you are, but whether you decide to lay out or not. Again, visualization can help here. Run through situations in your mind–remember to perceive these situations in detail, focus on the disc coming your way–and get the reps you need to get over the mental block with some mental effort.

A friend of mine got over his mental block by mixing visualization with physical practice–he would have me throw a frisbee to some target–he started off with a trash can, and worked up to progressively faster-moving human targets (they started off at a walking speed, worked up to 50/70/90%, etc), running up and laying out past the target to get the disc. You might have success with the same.

Layout execution–technique: I’ve already gone into the physical components in last week’s post, so give that a look. The key is to visualize these components in slow motion–you absolutely will not be able to focus on all of these things in the heat of the moment (in fact, focusing on anything other than the disc is likely to hinder your performance), so you have to do the mental legwork well beforehand if you’re to get it right without thinking later. Again, visualize detail–see (or feel) yourself exploding into your takeoff, extending forwards, flying through the air, and absorbing the impact through your torso while keeping your head, knees and arms all out of harm’s way.

Get back up and play!: Successful bid or no, you need to get up. This is particularly important on defense, when a missed bid means your man is getting off an unmarked throw–or on offense, when a missed bid means your man could now be sprinting deep uncovered or picking up the disc to get off a throw while you’re preoccupied on the ground. This is partly a visualization exercise–recognize (anticipate) the need to get back up before you hit the ground–but this is also part fitness. Upper body strength is underrated for importance in ultimate, and it is in exactly this situation that all those pushups/bench presses/burpess (the third is my personal favorite, as it actually trains pushing up into a standing position) will come in handy. I take pride in my bids, and I also take pride in recovering from my bids.

Catching/Defensive Thought: Layout Technique

Posted August 20th, 2008 by Mackey and filed in Defense, Offense, catching
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Oft lauded, much coveted.

The bid. How?

There’s a mental side to it. But, as with most skills, the mental merely enables the physical–you still have to do the work. What are the fine points of such?

Please keep in mind that I’m talking about ideal layout technique; circumstances may dictate a more reckless bid (with regards to your own body; I do NOT advocate laying out into other players) in order to ensure success, but if you want a long career as an ultimate player more of your bids will be like what’s described below.

The Essentials
If you don’t care for nitty-gritty you check out some of the example bids I size up at the bottom of this post to get a sense of what I mean.

LANDING is perhaps the most important component of a good layout. Sometimes you’ll sacrifice this for the sake of the big play, but honestly, in the big picture you’re going to want to get up and walk away from any bid you make (without an arm held to the side, to boot).

The landing:

  • Should be absorbed primarily by your stomach and chest. Ancillary components of impact absorption include your arms and (upper) legs, but both of these have their risks. With arms, keep them extended in front to avoid landing ON them or torquing them in such a way that you might tear something/absorb the brunt of the impact with them. The arms are more for guiding the landing pad that is your torso, and for assisting in keeping your head up. With legs, you might get SOME force here, but this is an injury risk for the knees, so they should not be the primary absorbers at all (ideally they won’t absorb any impact).

    Bend your knees and lift your head before you land, and the resulting position you hit the ground with should force your torso downward so it hits the ground first.

  • Should be done at speed (i.e., not from a standstill): My biggest issue with the fall-over layout (and I’ll touch on this more in a little bit) is that it forces your torso on a downward vector when it impacts the ground. Ideally, your impact vector should have a much larger horizontal than vertical component. Ever wonder why layouts hurt less in the rain? It’s partly due to give of the mud, but largely it’s due to being able to slide further–by extending the duration of your impact (sliding means your impact is spread over more space, and therefore more time), the overall force on your body is lessened. This means less achy, quicker return to action. (UPDATE: See the comments for some dispute on the matter–details of the physics notwithstanding, I stand by my point).
  • Should have you hit with your chest flat to the ground. Sorry, ladies, but this is the easiest way to ensure you get maximum surface area for impact (again, the more you can spread the layout impact over space, the less force any one point will experience). You’ll see sidewise bids, rolling bids, but there are a few risks in such layouts, number one being the shoulder. You do NOT, under any circumstances, want your shoulder(s) taking the brunt of the impact. This is why I encourage caution with using the arms to cushion a bid, and this is a large part of why I discourage rolling or sideways bids. Even if you lay out sideways, you can torque in midair to avoid the shoulder and encourage more chest/stomach impact.

    Soccer goalie types will be familiar with the sideways/rolling/fall over bid to absorb impact, but doing so is pretty technical (and beyond the scope of this post). Roll at your own risk.

The TAKEOFF is where the real trick to laying out comes. Landing properly ensures you live to bid another day, but a good takeoff makes a good landing a LOT easier.

My main thought with regards to takeoff:

A layout is a horizontal jump.

If you’ve swum, or have been watching Phelps dominate the Olympics, you’ll know what I’m getting at here to some extent. What I don’t mean is jumping upwards and out with your body arcing (think gazelle bounding through the African Savannah–explosive? Yes. Impressive? Sure! Efficient for laying out? No). 

Impressive for sure, but not your ideal ultimate player.

What I do mean is exploding straight towards your target in much the same way you would jump upwards for a sky–only instead of exploding vertically into the air, your torso is tilted such that your momentum and thrust direct you horizontally toward the disc.

A simple drill I like to do to teach this kind of form, with which I’ve had mixed success (about as much as I’ve seen with all manner of layout drill–this is a tough skill to teach, and to some extent you can only guide your athletes to a point where they will figure it out for themselves):

Hold a frisbee several feet in front of the athlete. Have them get in a “starting” position as they would for a race (no hands on the ground)–lowered center of gravity, weight on the front foot. If that’s not a good cue, have them get in the position they might when jumping off one foot–again, weight on front foot, lowered center of gravity. Have them tilt their body forwards until their upper body is directed toward the disc (perhaps not completely horizontal, but as close to it as possible–they’ll need to feel it out for themselves a bit with trial and error). In this position, where their weight is pulling them forwards to the point of falling, tell them to explode forwards and grab the frisbee (you can also do this without a disc, but it’s good to have a carrot for motivation). It’s critical to hold the disc far enough in front that they have to get forward momentum before impact, otherwise they’ll flop straight down and it’ll hurt (and that doesn’t particularly encourage further practice!).

The tilt of your upper body directs the force of your legs, so really emphasize the direction the upper body is pointing in (i.e., horizontally) as a means to ensure good takeoff form along with arm drive. Encourage them to explode forward (not upward!) as much as you can.

This drill teaches the critical last takeoff step.  The penultimate step is also critical for lowering the center of gravity going into the last step, but to add that complicates the drill a little; I’m a fan of simple progression. That said, I’m still searching for an ideal drill here; your own experiments with adding an extra step might yield better results. 

I vastly prefer this drill to more brute-force approaches which simply tell players to run and lay out without much guidance (but with a lot of pain along the way). You can get to doing the real thing eventually, but train the components first!

For the landing, fall-overs from one’s knees can help with getting used to taking the impact on the torso (make sure they get the legs up on every fall, so they’re not learning to hit their knees first).Then I’d suggest doing the no-step drill I’ve described above, and then perhaps add in a one- or two/three-step approach before shifting to a full running start.

Remember: horizontal jump. Not a flop. Not a gazelle. Perhaps “horizontal explosion” is more accurate a description. I would add video here, but my means are currently limited–perhaps in a later post…

THE CATCH/D (Arm use while in flight). I’ve already mused about layout grabs a little bit. Short version: you might want to teach two-handed grabs to rookies to encourage proper body position. In the long run, however, the one-hander allows for a bit more arm guidance/cushioning on landing, which also helps a lot. Almost universally, you want to grab with fingers underneath or be prepared to roll your hand over to ensure that the disc isn’t stripped from your grip on impact with the ground (thumb facing the ground on impact=generally too weak, unless you’re two-handing).

Keep your arms extended in front of you! Under no circumstances should your arms be caught under your body (off to the side is acceptable). If you’re doing a close-to-the-chest pancake grab or likewise more of a fall-over bid, landing on your shoulder (BAD! BAD!), try and roll as much as you can to avoid crushing your arms and to spread the impact so your shoulder isn’t completely hosed (I’d suggest avoiding this sort of grab entirely if you have shoulder issues).

Other common means of learning/practicing layout technique:

  • Laying out onto a soft surface, such as a bed or high jump pit. Rainy days also make wonderful layout practice days. The dirt and mud add an extra degree of “cool” to the proceedings.

  • The pool. Careful not to belly flop! But you can layout into a dive to work on takeoff technique and getting comfortable in the air.

  • Visualization. More on this elsewhere on the blog.

  • Gratuity/overzealousness on the ultimate field. You’ve all known that guy who lays out for everything. I feel like it’s a phase for a lot of layout learners–building confidence in the skill and testing one’s limits–but sometimes it comes too early, before technique is good enough, resulting in frequent injury or injury risk, and other times this phase never ends and you get guys who routinely lay out for discs they have no chance of D’ing or catching. Whoops.

Feel free to chime in with your own thoughts and ideas here. More than anything else in ultimate I’ve found layouts to be very difficult to get a good universal teaching method for. Sometimes people take to layouts like a fish to water, and others like oil. How do you reconcile the gap between what we think we’re capable of and what we’re actually capable of?

Layout Examples
Pulling on some of the’08 College Natties photos, which capture a LOT of great bids…


This I would characterize as a painful landing. You can tell (look at the previous pic) that he’s curling instead of extending for his impact (likely due to the looming collision with Robin), meaning he’s probably going to hit knees first. Extend your torso into your landing…though he might be in the right here bracing for impact instead of the landing.


This sequence shows a good takeoff. You can see pretty clearly that Dermo is extending off of his left leg, explodes forward with a good body tilt (torso forward), and his trajectory is such that his torso is thrown directly towards his target (that might be harder to tell in the initial two photos, but you can tell by the follow-through in the third and fourth). His left leg winds up staying a little low for impact, though sometimes that’s the sacrifice you make when you really put all your effort in to getting the disc as soon as possible (but note that Dermott has suffered from consistent knee issues from bashing them on layouts. Note the pad on the right knee).


This is more of a fall-over bid (though done from a run). You can tell by the way his entire body moves downwards in the second picture, rather than his chest carrying from takeoff. Note the awkward-looking landing there, where his right leg is clearly going to hit the ground first (and not just any part–the knee gets full service). Also note that a layout in which he explodes more directly towards the disc instead of falling over is likely a D, given how close he is on the fall over.


This is me laying out (I got my hand on it, but guys don’t win Callahan awards without knowing how to go to). I wish I had a sequence so I could analyze my own layout technique (and so you could better decide if I’m preaching what I practice), but in this picture you can at least note the curvature of my body–thrusting my torso forwards, legs are curling so they won’t impact first. The momentum of exploding forwards with my torso means it’ll come downwards to hit the ground before my legs do–and you can hardly tell this in the photo, but my right arm (that isn’t reaching for the disc) is already positioned such that it can help absorb impact when I do hit the ground.




This sequence is a wonderful example of a bid at height. You’ll note the right arm moves on descent, preparing to cushion impact out of the way of the torso and that, for having laid out to reach above his head height for the disc, there’s still a torque throwing his torso down faster than his legs as they begin to come up out of the way.


Another great sequence of a bid at height.


This is something close to what I think of when I think of a perfect bid. Full extension, great technique.

There are most assuredly countless other great layout pictures. But don’t just look through pictures or watch video with a mind for “wow,” watch with a mind to learn. Key in on the little details. Make your own judgments. Use the images as tools for visualization (!).

UPDATE: Jamie Nuwer’s guide to layout safety is worth reading, along with the rest of the injury timeout site.

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