More on Emotional Defense
I wrote on this a good while ago, musing on the effectiveness of playing all-out (emotionally driven, make-a-play-at-all-costs) D vs playing smart (seeking to contain more often than to strike aggressively). ( I find I tend towards containment D more often than not).
The example I offered then was that of the layout attempt; it’s great to try for the layout D, but a missed bid leaves the thrower unmarked for a couple counts (and against a good team, those few seconds can be enough to seal the fate of the point off of a quick give-n-go or break-side huck).
This same aggression vs containment dichotomy plays out more commonly on the mark. Often after some tight play, or in tense circumstances, players try to compensate by ratcheting up intensity on the mark.
I usually see this play out with a few consequences:
Continue Reading »
Use Pivot Planes For Better Breaking
Do you think about your step when you’re throwing?
Not just the mechanics of it (more on that in a later post), but WHERE you step to.
Cara Crouch’s post for the Huddle’s Team USA issue alludes to “throw[ing] from a plane that is not parallel to [the mark's]” for better throwing, and I thought it was important enough to flesh out a bit more.
There are two extremes to your pivot planes; In practice, your pivot* will of course wind up somewhere between the two. The planes are relative to your intended throwing direction, e.g. the dump, upfield:
Continue Reading »
Defensive Adjustments: The Mark (Dynamic)
Mark (Static) | Mark (Dynamic) | Downfield
You’ve got the disc on the sideline. The mark is counting, “two, three…”
You think your buddy Charlie is about to get open, but he slips on the plant and you turn to face the dump as the mark reaches “five.”
All season long you’ve practiced looking at the dump on stall five–it’s a quick turn, look, step out and throw, or wait for a cut from the dump and throw. Simple.
This time it’s different though. As you turn, as the mark mouths “five,” he moves with you. All of a sudden that mark that was just in your way as you tried to throw upfield is in your way and completely blocking your throws back. The dump defender is taking away the upline cut. The only option you’ve got is a tough inside-out flick.
This is NOT what you practiced. You turn the disc over.
This is the power of the simple anti-dump adjustment, one of the most prevalent and potent adjustments the mark makes dynamically.
The real power of this adjustment comes when you go from making this a “sometimes” play (as in, sometimes the mark decides to shift over) to an “always” play (as in, the mark ALWAYS shifts over on stall 5 on the sideline [etc]–you even have a call for it so the downfield/dump defender can adjust accordingly).
As you know, the dump is one of the most important components of ultimate strategy, so adjustments you can make on defense to pressure it are always worthwhile (assuming you can actually execute on said adjustments). You can vary the count at which this shift is made–perhaps you shift earlier, on stall 2 or 3, against a weaker thrower, or a team that habitually looks offline earlier, and you can vary the extent to which you move around at other positions as well–I’ve seen it against horizontal offenses where in sideline situations the third, far-side handler defender will flare out into the lane to really discourage early-stall count throws (and then book it back once the thrower commits to the dump–I’m thinking particularly of this year’s Carleton v. Colorado finals video, where the amount on pressure Carleton puts on resets is an unheralded factor in their early lead and eventual win).
Other dynamic adjustments to the mark I’ve seen:
- Throwing a flat/straight-up mark for a couple counts early to get in the way and pressure hucks in flow, before shifting to a more conventional mark to pressure breaks/resets. I’ve seen run as an adjustment against just a team’s stud thrower (who presumably is making all these throws) or against a whole team or handler corps if the team as a whole likes to huck.
- At one point DoG (and DoG-coached college teams in NE) implemented a truly dynamic mark (as opposed to the planned shifts I’m talking about here); in this case the mark would leap from one side to the other, shifting the force entirely, in order to shut down hucks going one way or the other. This had the downside of making under cuts relatively easier (what with all the shifting downfield defenders had to do), but the goal was of course to shut down the deep game and when the communication worked (it took a lot of work on the sidelines to communicate when to shift back and forth), it met its goal.
The main advantage to making these dynamic adjustments is the shift in control they confer. Typically a defense has to throw a zone, something radically different from the “normal” man D to take control of a game and force the O to respond; even things like changing to a force-middle defense are something the offense reads and adjusts to in a short span (at a high level). With some simple but well-coordinated work on the mark and downfield, the D again gains an upper hand of a sort–just as a cutter has an advantage on her defender because she can choose where and when to cut, a defense that plans on adjusting dynamically gains a second or two of control that the offense must respond to.
It won’t always be the case that those couple seconds will stop the O and get a turn, but barring a psychic offense or a failure to execute, it will slow them down–if not contain them.
There remains a lot of untapped potential in using the extra sideline eyes (or even other players on-field) to guide the mark and the rest of the team’s defense–more on sidelines in a later post, but think about the potential of a well-coordinated defensive line, adjusting on the fly, yet in sync thanks to some outside guidance. The very best defensive lines develop this sort of chemistry over time, but how might we plan and guide this development? How do you institutionalize it?
There remains a TON of room for defensive growth here.
We’ll wrap up (probably) with downfield adjustments next week. Am I missing anything here? Fill in the gaps in the comments.
Defensive Adjustments: The Mark (Static)
Mark (Static) | Mark (Dynamic) | Downfield
This is easily the most powerful role on the ultimate field. DO NOT SLACK OFF ON THE MARK!!!
While a mark cannot be expected to take away a whole section of the field with any consistency, a mark can and should be able to make offense difficult in a number of directions by a number of strategies.
Making an adjustment using the mark has two flavors: static and dynamic. The latter involves smart use of the former, so I’ll keep this post limited to static adjustments.
Static adjustments are long-term changes (point to point, perhaps throw to throw).
For example, as referenced in the original post, the mark can make a static adjustment to take away the IO break option if a team is routinely exploiting it. This adjustment can take a couple forms:
- The “Flat Mark”
- The “Stagger”
- The “Step Off”
This allows the mark to shuffle or set up a bit more in-line with the thrower, almost in a straight-up force. This can be effective against IO breaks that are made with a wide step; however, throwers who break by stepping through the mark are unlikely to be stopped.
This is my preferred way to make the adjustment. Taking a cue from Ben Wiggins’ talk on marking at the ’06 UCPC, the mark can stagger with one foot back:
In this instance, the mark’s left foot is further back; this allows the mark to “block back” more, and creates extra space that a step-through break thrower has to penetrate. This still allows for some open-side pressure, but it’s not as imposing as the “flat” mark, applying a bit less pressure.
This is perhaps the “best” (read: most consistent) way to take away the IO. Check Force Flick for a bit more on the merits of this (he’s describing something slightly different, but the same idea applies).
Essentially, by stepping off, the extra buffer space you’ve created makes it near impossible for the thrower to step through the mark, or to get a quick release past you (extra space means extra time to react). The big trade-off, of course, is that this mark really concedes the around–perhaps not an attacking around for yards, but a dump cutter can be led pretty easily into the backfield for good horizontal position. You’re trading the certainty of stopping breaks to your specific area for less pressure on throws to other spaces.
Adjustments to take away the around employ similar methods to the “flat” mark, only the mark is angled to take away the backfield while conceding the inside a bit more; a “staggered” mark or a “step off” mark can work too, but unlike the inside, where the mark’s ability to penetrate the mark is essential, an around break goes around the mark (duh), so the crucial thing is less to prevent the throw and more to pressure as many angles as possible–it’s difficult to stop the throw entirely without completely conceding upfield throws, but you can at least force passes into a smaller lane or backwards.
All of these adjustments have their weaknesses, of course. Once a team/player is capable of making static adjustments, the next level is making the mark dynamic, able to shift between states on the fly during the stall count. More on this in a later post. Again, look at Force Flick for ideas on how this should work.
Handler Defense
Learn it, do it, own it.
Want to be an elite ultimate player? Learn how to play good handler defense.
Improving Mobility on the Mark
OK, so I’ve said you should be mobile on the mark. I’ve said you should work to stay balanced. Great.
How?
Hint #1. Guess what lift the mark shares body positioning with? You got it, the squat.(Hint 1a. You lift on your heels. What do you mark on?)
Hint #2. The squat is a stationary lift. Is marking stationary? Which direction are you moving primarily when you mark? Hey, horizontal (in the frontal plane)!
Hint #3. Core strength enables what is a “reach” for some to be easy for others. Athletes are Athletes for a reason.
Hint #4. How do you teach players to use their legs instead of relying on their reach on the mark? Courtesy of one Peter “Socks” Bonanno, ’08, #88, I’d like to date, he’s really great…we call it the black knight drill. (Yes, I know–Miranda Roth in The Huddle beat me to it already. But I’ve had this written out for a while, and redundancy only reinforces the utility of the thing).
Really simple. Take your regular marker drill…and start channeling Monty Python and the Quest for the Holy Grail (“Just a flesh wound.“). Mark as normal, but put your hands behind your back.
You’re not exactly going to stop a lot of throws here. Try and resist the urge to footblock (too much), and focus instead on moving your body such that you force the thrower to move (fake, pivot, or otherwise) once or twice. Your thrower should start off with fairly basic pivoting and faking just to allow the marker to get used to the notion of moving to follow before making a serious attempt to throw past. Keep the drill relatively honest, no over-the-tops and try to avoid the temptation to take the shot through the big hole left by no arms (make the mark work laterally rather than frustrating her with a quick break past the body at stall one).
Of course, you can scale this any number of ways. Early last year we would start a marker drill with some 5 seconds of Black Knight (with no throw) before allowing the mark to use his hands and the thrower to make his pass, which seems like a nice compromise between learning and practice (the dichotomy coming from the eternal dilemma in which things that might help the team learn more quickly [i.e., dedicated, focused, deliberate drilling, with no consequences] are not as appealing to players as jumping in headfirst and “practicing” or scrimmaging, which is essentially just performance with lower stakes than a real game or tourney).
I think it might have been one of Zip’s Tips (though I can’t find it now) to always push beyond your comfort zone in marker drill; if you’re not getting point blocked or turfing every so often, you’re not expanding your repertoire enough. This applies just as much if not more so for the guy on the mark as the guy with the disc. Figure out your thrower. Experiment with baiting. Choose what throw you’re going to make your quarry take, and deny everything else with extra gusto. Learn.
Marking Thought: Stay Balanced
I alluded to the importance of not reaching (by which I mean “over-extending.” Certainly you will use your hands and arms while marking) when I wrote about being mobile. The opposite of reaching is balance.
Balance originates from your core.
Balance means not overextending yourself (don’t get caught reaching!).
Balance means being poised to respond to anything the thrower will, well, throw at you. Don’t get lulled into a false sense of security–stay poised to deny the thrower’s options. (An awareness of where the threats are behind you–dump? streaking cutter deep?–help significantly to this end).
It’s a challenge to develop the mobility, and particularly the discipline to avoid reaching on the mark and to strive for balance. But really, how many point blocks have you seen come from a guy leaning over and reaching? How many pictures have you seen of a thrower breaking a mark who is practically falling over, she’s reaching so hard?
Of course, rules are made to be broken, and you’ll find that the big reach (the layout on the mark, the foot-block attempt) will occasionally work at causing a turn, if for no reason other than the sheer surprise of the thing. Sometimes David Ortiz can steal second because the catcher isn’t expecting the 230(+)-pound DH to be fleet enough to try in the first place. Doesn’t mean it should be your standard. Discipline yourself. Learn by the conventional wisdom so you can cast it aside in the instants where it is most effective.
More on mobility and balance on Thursday.
Marking Thought: Spacing
There’s a time and a place for near and far spacing.
Incidentally, the spacing and location of your mark can and should be changing over time. Jackson makes some good points about the utility of spacing between yourself and your mark, so start there:
Are you looking to prevent the break throw? If so, back up. You’re right that you can easily get your arm past a close mark, and by being farther away you’ll have more time to react to pivots, fakes and throws.
However, if you’re looking to put pressure on hucks, then get close. Yes, you might get broken sometimes, but if your defensive strategy is to pressure hucks, while still keeping substantial pressure on break throws, then I think close is the way to go.
Most throwers today will be able to break marks regardless of how you mark. I think that (in general) marking to prevent break-throws is a losing battle. The better approach is to realize that break throws will go off, but by pressuring them, you can increase the chance of a non-perfect throw going off, which gives the downfield defender a chance at a block. Similarly, if you are pressuring hucks, then defenders (who will inevitably be a step or two behind) will have a greater chance at blocking a non-perfect throw. A far mark puts very little pressure on hucks, which makes it very difficult for downfield defense against any team with good throwers
In short:
I’m of the opinion that the best marks apply both techniques throughout the duration of a single mark. As I’ve already said, be active. Even if you’re bouncing around, if you’re not fundamentally altering your approach to marking dynamically, the thrower is sizing up how to beat what you’re showing him–you’re playing his game. Showing the thrower different looks through a point and through a stall count can force them to play your game, assuming you leverage your margin intelligently. I’m also of the opinion that while trying to prevent ALL break throws can be a losing battle, intelligent use of the mark to take away the biggest threat dynamically as the count shifts can be extremely effective. Similar to how you might look to poach off of a cutter who is sitting pat in the stack without threatening to move, if the mark’s position allows breaks that the thrower isn’t currently looking for, you’ll be able to more effectively pressure the throws she is. A very simple example of this is shifting the mark around to take away the dump at a high stall count. When it’s clear that the thrower only wants to hit the backfield for the dump, a mark can find success in conceding easier throws upfield in order to apply more pressure to the backfield option. If you extend that approach to include not only dumps but hucks, inside vs. outside breaks (hint: it’s nearly impossible to throw an IO break past a mark that is a step off), even high vs. low throws, you can present a very dynamic and effective mark. If your entire defense (including your sidelines) is cued in to this as a defensive strategy, the potential applicability skyrockets as downfield can adjust to what the mark is dynamically taking away–if the mark shifts to protect the dump, the defender at the front of the stack can shade to take away the IO option, if pressuring hucks, defenders can front their men more confidently, etc. This extends to more than simply how close or how far you are from your man (how you angle your mark and how aggressive you are are also key), but one of the easier ways to leverage the mark is by simply looking to take an extra step in or out on the mark as the count shifts–perhaps you stay tight on the first couple counts to pressure a huck in flow, and then back off a half-step to contain more conventional break/dump looks and avoid drawing a foul at a high count (I guarantee you your high-level club teams teach this very adjustment as a fact of life–or at least did before the advent of the disc space rule [XIV.B.3] as an additional deterrent). Maybe you start off with a loose mark trap on the sideline of a zone to prevent a quick swing back across the field, and inch in closer to pressure the over-the-top throw attempts after a few seconds. Incidentally, Stephen Hubbard adds some great points about fouling in a comment on the last post, and also brings up the important question (among others): aren’t we just talking about fouling routinely on the close mark? When I say “close mark” I absolutely DO NOT mean foul the thrower. If you’re capable of being mobile, you shouldn’t need to foul. If you have any kind of intelligent defense behind you, you shouldn’t need to foul. If you’re getting hosed by the other team making hucks in flow with no mark and feel the need to foul to stop it…try playing smarter defense and taking away those opportunities in the first place (or make adjustments downfield if you can’t). There’s a wealth of strategic options you can employ on the mark and in concert with the mark, and fouling is really never appropriate. Incidentially, I also find a mark that plays THAT close to be far less effective at stopping any throws (but I also didn’t practice it terribly much–there was a time when we had a “coach” for all of one tournament that encouraged more physical marking and it didn’t sit well with me then). Fouling might win you a few battles, but in the context of the larger war of the game, it is usually not sufficient (teams and players adjust). Experiment with spacing. Think about what might serve you best in various field positions, stall counts, matchups, weather conditions, etc. If you’re a team strategist, consider the vast potential of a team-wide dynamic mark for shutting down a team’s preferred offensive options. For bonus points, consider employing a marking tactic suggested by Ben Wiggins back in Winter ’06: stagger your feet one slightly forward, one slightly back) to facilitate better motion forwards and backwards, as well as to provide a bit more cushioning on a close mark to shield against the IO. This is hard to explain, and the UCPC site is apparently down now, so I can’t link any original materials either. I’ll try and flesh it out a bit more in a later post.






