Zone Sets: Transition Zones (and musings on others)

Posted March 23rd, 2009 by Mackey and filed in Defense, Strategy, junk D, zone, zone d
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Transition zones are one of those things that coaches love to pull out of their strategic hats*. They can be powerful things when leveraged in the right situations.

What is a transition zone? Simply put, you run a zone set that you don’t intend to run persistently, but rather plan on shifting to a man (or clam, or other zone set, if you’re devious) after some set condition has been met.

What condition? For example:

  • A certain number of throws are made (by far the most common–usually this ranges from 3-7 passes, depending on your goals)
  • A position on the field is reached (ie, halfway to the endzone, or on a sideline)
  • The set is broken in some way (ie, a trap gets beaten, or a pass gets around/over the cup/wall)

What sort of condition you use and what sort of zone you throw depends on your goals. I covered some of the goals of a given set when I discussed each (and will cover goals of other sets later), but generally a transition zone’s primary uses are:

  1. To break up an O-line’s offensive flow. If you’ve been getting hosed by set play after set play, but aren’t confident in the ability of your zone set to stop them (or aren’t looking to challenge them with it just yet), throwing a transition zone for a few throws might be just what you needed to take them out of their comfort zone.
  2. To cause confusion and get a turn. Similar to your clam set (all junk D’s more or less fill the same role as a transition zone), showing zone to start can be confusing if all you’ve run is man, but transitioning also creates a lot of chaos–for both O and D–and, generally speaking, chaos works against the offense.
  3. To force an O-line to take something new. You can throw a 1-3-3 and try to force them to take more over-the-tops or get to a sideline when they’ve been working the short game all game (you can make this adjustment myriad other ways too). Sometimes you’re just throwing any old zone to leverage #1 and #2, but other times you’ll want to run it for a little longer and make the O prove itself (this might not always mean a transition, of course).

A couple important considerations for making the transition:

  • Your D line should be practiced in making the change–the O can take advantage of a slow adjusting D despite the confusion.
  • Be clear on what the transition condition is, and get your D players keying in on who they should pick up just BEFORE this condition is met (ie, look for your man on 2 if it’s transition at 3 throws)
  • Primary threat is always the deepest threat. You can recover from a couple passes upfield in transition; a huck to the endzone is final.
  • That said, pounce on the short stuff! You really need the disc to not be moving for a transition to be effective, so a seamless shift from a cup to a man on the dump and a man on the mark + immediate upfield covered is a big boon.
  • Know who your teammates are taking. Simply pointing works here; with more experience, develop subtler methods so the O is slower on the uptake.
  • At a high level, your transition shouldn’t LOOK like a transition. If your transition is on 4 throws, and you have sidelines counting throws (alerting the O line to a potential transition), you don’t necessarily have to sprint over to your woman at the 4th throw. Drift, be prepared to spring into action if they start cutting, but let the O keep wondering as long as possible (keep the sidelines counting throws too).

  • Double bonus points for a silent transition–that especially takes practice though, as defenders can be easily distracted by on-field happenings and lose track of the throw count.

Other kinds of transitions?

As for transitions other than zone-to-man…keep in mind that generally speaking, there are efficiency concerns with practicing a man-to-zone transition or the like a ton if you’re only going to use it a point or two a game. Of course, that point or two could be universe point, but weigh carefully how your team’s resources (time, especially full-team time, and mental/physical effort) are being deployed–get your fundamentals in order first.

Now, if I were looking at setting up a man-to-zone transition, the absolute primary consideration would be when to make the transition–I think you want the disc to be moving somewhere that your team would be least exposed in transition–ie, a bad dump (one that doesn’t lead to a swing) or other such motion in the backfield that doesn’t enable a quick strike for yardage (or at least, not deep yardage).

Secondly, I think such a transition would mean more or less giving up on the notion of pre-set positions. Even if your deep started last in the stack, who’s to say she’d still be there after 3, 5 throws? Versatility in your players is key, and I think this is probably the number one hindrance to effective implementation–what if your short stubby handler winds up deep? You can shift once the zone is set, but it might be too late by then.

Thirdly, it’d probably be easier and make more sense to shirk a “zone set” in favor of something more junk-y. This gives your players more flexibility to work in transition rather than falling prety to defensive tunnel vision, running to play their ‘position’ and missing the actual/imminent threat.

Savvy field vets are more or less requisite if you’re thinking of trying it as anything other than a novelty.

Generally speaking, a clam/junk D set will be your best bet for these sorts of unorthodox transitions, simply because they have an inherent flexibility to them that other sets don’t.

You might also try zone-to-zone transitions, going from a 1-3 to a 3-2 and shifting your defensive priorities by doing so; this happens to some extent with trap looks, so with some clear guidelines it would seem doable.

What are your thoughts?

*I can say this with somewhat decent authority having looked at the Huddle’s college survey data (I helped trying to identify some topics based on the data for feature authors to write about–won’t say anything else until they publish, though).

Related posts:

  1. Zone Sets: How to Run a 4-person Cup, Courtesy of Gwen Ambler
  2. Zone Sets: Box-and-one, others?
  3. Zone Sets: How to Run a 3-2-2
  4. Zone Sets: How to Run a 1-3-3
  5. Zone Sets: Junk Defense (Clam, etc)

10 Responses to “Zone Sets: Transition Zones (and musings on others)”

  1. Anonymous says:

    Your link to the overview has an extra http in it.

  2. Mackey says:

    Hey Anon,

    Thanks for the heads-up! Fixed the link.

  3. Owen says:

    I think the elite teams will start using transitions more, putting junk on when it favours them and man when that favours them.

    The 2008 Dingos used a transition to zone when our opponents hucked and the completion was short of the endzone. Stops an easy one-on-one score, makes them pass it around, and defenders early to their position can see the offensive players moving towards them. Other benefits too…

  4. Mackey says:

    Owen,

    Interesting. I’m assuming you do this when your D out-hustles the O deep and the luxury of numbers at first?

    I’m always a little hesitant about zones towards the endzone (all it takes is a little of the “easy” dump-swing type motion to work it in, but I’d think they can work if you’ve got the right (smart) personnel, given the tight quarters.

  5. Gambler says:

    I’ve never seen it done, but I’ve always wondered about the potential of a switch from zone to man triggered by the stall reaching a certain point.

    Disc gets caught by a hub in the middle of the field, and she looks downfield for a while, trying to find a hole in the zone–not worried about an easy reset because she’s playing zone O and there’s always a wide-open handler. Then, if the count gets to 6 or abover or something, the cup vanishes and covers those easy dump resets.

    Crazy?

  6. Mackey says:

    Gwen,

    Not at all–I’ve seen something akin to that, though more of a spontaneous poaching by the cup rather than a dedicated strategy.

    I forgot to mention, too–I’m pretty sure Buzz Bullets ran a man that changed to a zone at a high stall. Or perhaps I’ve got it backwards. Either way, they were obviously very well practiced at it given their success (I think it got some press when they first broke on to the scene a couple years ago).

  7. Anonymous says:

    Sorry to be a jerk, but overview link still doesn’t work.

  8. Mackey says:

    Not being a jerk at all–this is what I get for not testing the link.

    It *definitely* works now.

  9. Owen says:

    Gwen, I believe you can watch the 2006 WUCC finals to see Buzz Bullets run the zone-to-man transition on high counts.

    Re the transition to junk on hucks, if it is a play your team practises and vocalises, it’s amazing how many more D players you can get down field before the offence. The default habits on many teams are watch, then realise its time to go help because the disc didn’t reach the endzone. Getting a stall count up to just 4 or 5 is also great for making the huck receiver suddenly ignore the endzone and lock onto a dump while the rest of your defence is busy setting up a junk.

    Near an endzone, junk can favour the D more: the huck threat is gone, the O will likely pass the disc more (equals more opportunities for D) or else be impatient and force it, and you can bait cross-field hammers/forehands which a fast and clever deep-deep can contest.

  10. Mackey says:

    Interesting. I definitely agree with getting D players down–it almost always behooves the players on the field to chase hucks, but especially the D–there’s no out-of-position downside on the turn (if an O player is halfway down the field from his defender and the disc turns, he’s halfway down the field from a deep receiver). It’s something we made a habit of emphasizing in practice and at tournaments with good success last year.

    Thanks for the heads-up re: diagramming, too. I made an arbitrary choice and guessed wrong. I’ll be sure to get my X’s and O’s right going forward (and will fix the old ones if time/desire permits as well).

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